Barracks, Villas, and Beds… Oh My! – Game of War

I was recently asked the question: Which buildings should I maximize? Hospitals, Barracks, or Villas?

First, let’s see what each building does for your army.

Barracks:
This building allows you to train troops. Simple. The more barracks that you have the more troops you are able to train at a time. Also, as you upgrade it provides +defense boosts:

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Hospitals:
When attacked your troops that fall in battle will be placed in the hospital to be healed at a much cheaper cost than retraining in the barracks. The highest Tier troops you have are given priority here. If more troops fall in battle than you have beds available for then those troops above the bed capacity will be killed. These troops must be retrained. Hospitals also provide a +health boost:

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Villas:
This building provides two services. It produces silver and increases training speed. It also provides a troop attack boost at SH 21 of 2%:

IMG_0849.JPG

With that knowledge, how many of each building should you build?

To decide, you must first decide what the account will be used for?

Will it be a march trap, anvil, landmine?
This type of account will likely attract many attacks and the use of hospitals will be very important. However, a large troop count may not be desired. If you can build your necessary troop count with just a single or two barracks, a villa, and rest hospitals then you can quickly heal fallen troops for the next attack.

Will the account be used as a rally trap?
A rally trap is mid range size ~200M power. Here, many beds will be required to again quickly recover fallen troops to prepare for the follow up rallies. However, more troops will likely be required to be victorious against a full t4 rally. So, possibly as many as 3 or 4 barracks will be needed to take advantage of larger speed ups such as 3 day and 7 day.

So, that brings us to the next question. How big is big enough to tear down those beds?

Personally at 700m power I’ve not been attacked in months. The last rally I took I was at ~300M power. They stopped after the second failed rally. The beds I had at the time were very handy when recovering from the hits. I felt fortunate at the time that I had spent the time, resources, and speed ups to build them. But, I pushed on and have doubled in size.

I recently saw some scout reports on billion power players that have either many barracks, one villa or two villas, and one or no hospital; or many villas, one barrack, one or no hospital. These players must feel that no one is going to attack them so why waste all those tiles on beds that will likely never get used again. Then comes along xxKuranxx and CoPoTo and they log in to zeroed accounts.

Well, outside of a run in with those two are they likely to be attacked? No.

So why not build many villas for the troop attack bonus? Troop attack is difficult to attain in Game of War. It is much more difficult than health and defense which is provided by the other two building types. Also, look at the bonus we are given. Only 2%. That’s likely because 2% attack is equal to 5% Health, or 10% Defense. Otherwise, why didn’t Mz make all building troop boost the same number across the board?

So, going back to the question I must ask, what is my account being used for? I answer T4 production. My role in my alliance at the moment is to provide cannon fodder for rallies at wonders and against zeroing our enemies. Large numbers of T4 are sometimes required to get those tasks complete. Hospitals won’t help, barracks help me train more at a time, but they also require more speed ups. Villas will provide a faster troop training which will save me on speed up cost which is the most difficult to obtain without dropping loads of cash or selling resources that will be needed to train troops.

A word of warning, however, before tearing down all those hospitals. In my circle, if we notice a scout report is void of hospitals we will target that stronghold before a target that has healing abilities. I keep antiscout or shield up at all times. It is very important that your enemies not know what makes up your stronghold in most scenarios. I can explain situations where you would want enemies to see what you have but that’s another post.

I hope the above will provide some food for thought in the coming weeks. The alliance city is looming and many of my alliance members are sort of waiting to see how it will change the game before they make any drastic changes. I agree with that line of thought. Whatever you decide to build, understand why you have done it and defend your choice. It’s your account, do what you want with it after informing yourself.

Over time, the purpose of your account may change. At that point reassess your design. Have fun with it!

Author: Darkthorne

I like to play and blog about games. I play a wide range of titles on various platforms i.e. PS4, PC, iOS, XBOX. MOBA, MMORPG, F2P, CCMOBA. Game of War, Overwatch, World of Warcraft, Mobile Legends, and CoD WW2. I host live streams on Twitch at www.twitch.com/dakrthornelives and Youtube at www.youtube.com as "DarkthorneX". Thanks for visiting!

One thought on “Barracks, Villas, and Beds… Oh My! – Game of War”

  1. I see city buildings like hero skills. You set your city up for your cirrent goals. When I was training a lot (exploiting the speed heavy infernos in Sep/Oct) I was running 11 villas and 5 barracks training 30k T4 with 7 days. At the time I was spending 49 days of speeds to win 154 days of speeds. Sadly those days are over, so I have “reskilled” my city a bit 🙂 good post thanks for sharing

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