Strategic and Wild Siege

Strategic and Wild Siege in Game of War!

Strategic and Wild Siege Released
Strategic and Wild Siege Released

Siege to make a comeback in Game of War?

If you started playing Game of War in the past year or two you likely have never trained a single siege troop.  The game quickly evolved beyond the scope of traps providing any benefit to your Stronghold.  So, traps counterpart, Siege was not required.  However, Strategic and Wild Siege research was just released in Game of War.  Why?

Siege Required for Alliance City Combat

The new siege may be required for Alliance City combat situations.  The Alliance cities have traps and siege may play a big part in defeating these cities.  The Game of War blogs states, “Siege Troop types [have] arrived.  Whether you want to overrun an Empire or shatter the Walls of an Alliance City in the upcoming Alliance City Combat, up the odds of success with the battle-hardened Strategic and Wild Siege Troops!

Strategic Siege Troops

These troops include Trojan Horse, Spear Tower, Flaming Trebuchet, and Barricade Drill

Wild Siege Troops

Wild Siege Troops include Ballista Ravager, Dragonfire Cannon, War Ram, and Siege Elephant

Normal Siege Troops

The existing Normal Siege Troops include Battering Ram, Ballista, Siege Tower, and Onager.

Strategic and Wild Siege Research Tree Includes other Great Stats!

Furthermore, the new tree contains some nuggets of great stats such as Enemy Health and Defense Debuffs, Rally Attack Debuffs and more Hero Presets!

We are told in the blog also that these “lethal instruments of war will be CRUCIAL for your success in Alliance City Combat!  Hoard them now to get ready.”

  • Rally Attack Debuff – 50% Total Bonus
  • Enemy Health Debuff III – 125%
  • Enemy Defense Debuff III – 125%
Strategic and Wild Siege
Enemy Defense Debuff
  • Hero Presets – 10 more slots

Honestly, if we look at the game up to this point, we’ve not needed siege.  Simple logic explains why we don’t use siege.  A rally leader has a fixed number of troops she is able to send.  Currently, this number is 6.4 million, but soon 7 million.  Second, even if cores and gems boost the power of all strategic, wild, or normal troops to include siege then the siege troops added to a rally will fight against the traps and do really well sure, but what about the millions of troops beyond those traps?  The siege become a non-factor at that point.

In the case of Strongholds, a player may have up to 450,000 traps at time of this writing.  Could change tomorrow HA!  Anyway, I digress.  So, those siege troops could take out the 450,000 traps saving your remaining troops in the rally to take on the remaining troops beyond the traps.  However, nearly 100% of rally leaders, actually, yes, 100% of all rally leaders are not asking for a single siege troop for their rallies at this point.  If they do, then you should seriously consider joining a different Alliance.

Enter Alliance City Combat

With all that said, siege will soon play major part in the upcoming Alliance City Combat. Alliance Cities traps and turrets will be incredibly strong and destroy any non-siege troops that attempt to push through them without Siege in the rally.

Anyway, happy researching everyone!

If you plan to purchase some packs to get this research tree done, take a look at how to save tons of cash using Amazon Coins!  Early reports are saying this tree will requires close to 400 billion of each resource to complete!


Line ID: darkthorne

Alliance City Management

Alliance City Management

The importance of Alliance City management is increasing as more Alliance City features go live in Game of War – Fire Age.  Recently, we have seen the addition of the Bazaar, Alliance City Defenses, and Stockpile.


The Alliance City’s Stockpile protects portions of your resources from being taken during enemy attacks.

The requirements (vary depending on research completed) to build the Stockpile are:

Headquarters: Lvl 1
Strongbox: 500
Deed: 100
Iron: 2,608
Bricks: 5,217
Lumber: 4,347
Cider: 3,478
Coin: 9,000

How much does the Stockpile protect?


Level Food Wood Ore Stone
1 500,000,000 500,000,000 500,000,000 500,000,000
2 550,000,000 550,000,000 550,000,000 550,000,000
3 750,000,000 750,000,000 750,000,000 750,000,000
4 1,000,000,000 1,000,000,000 1,000,000,000 1,000,000,000
5 1,200,000,000 1,200,000,000 1,200,000,000 1,200,000,000

Refined Resources:

Level Cider Lumber Bricks Iron
1 500,000,000 500,000,000 500,000,000 500,000,000
2 550,000,000 550,000,000 550,000,000 550,000,000
3 750,000,000 750,000,000 750,000,000 750,000,000
4 1,000,000,000 1,000,000,000 1,000,000,000 1,000,000,000
5 1,200,000,000 1,200,000,000 1,200,000,000 1,200,000,000

Additional Benefits:

Level Benefit
4 Coin Protection
5 Silver Protection


Alliance City

Alliance City Combat in Beta!

Alliance City combat has been released in Beta server Game of War.  Here are a couple images from the combat.

alliance city combatAlliance city combatalliance city combat Ac blog 2 Ac Blog ac burning AC rally



Post from November 8, 2014, rumors of Alliance City were just beginning.  Almost two years later we have not had a chance to do much with it.  Perhaps it is finally on its way! Fingers crossed.

Today I was fooling around in the core forge. While attempting to combine some pieces I came across some that were dim as if I couldn’t combine them. In fact I can’t. I received he following notice about storing more pieces in the future in an alliance city.

alliance city combat

What is Athena up to this time?

Alliance City – Deep Warped Thoughts…

Hey there again everyone! (Or just the one person reading this, hey there!) Last night the long awaited alliance city was finally released for #94. Here are some of my preliminary thoughts (and some commentary to illustrate how my mind works)

1) It takes a village. The WHOLE alliance is needed to get this thing going. We have many people donating RSS and speedups and deeds to get it to where it is currently, but it STILL has so far to go. (Could it be wiser to form one SUPER alliance, bringing in all the big players from around the kingdom to use their loyalty and gold to push it as far as they can, then boot them and bring in more big players, until the entire kingdoms loyalty and gold is completely used up, but we have one kick butt level 5 Alliance city?!) The sheer math of it is staggering. 750K loyalty for 3 hour speedup. one upgrade I saw was for 64 days, that’s 384 MILLION Loyalty points for that upgrade alone……How do we get to the higher levels when we’re all tapped out by level 4-5?

2) The lack of the Colosseum lately has benefited us for this AC build. Many of us were waiting for the coliseum to use our alliance chances, but since we didn’t have one, we saved them, meaning with a few easy hours of tapping them out, we can have more loyalty points to spend on the city. (Is this the genius of MZ programmers, or just a happy accident? I’d like to think they planned it out, rewarding our patience.)

3) What will be the long term benefits? Alliance wide protections, boosts, abilities? Individual things we can “borrow” from the city? (Perhaps one of the researches down the tree will be to increase the number of friends you can have in your friends list, or have more bookmarks, or more equipment bags? One can hope!)

4) Top left, the place where your hero is in your SH view, will we get an Alliance hero? One that can be upgraded (a-la Barry Bonds, we can purchase upgrades like “100K gold=1 shot in the buttocks from Roger Clemens of HGH” making our hero big and strong, or will there be Alliance Hero Gear to produce, build, etc? I, for one, hope it’s like an animal, a pet, like a mean fighting animal like a Bear, or a Lion, or a Wombat, or a Mongoose or something, and we can send it out on missions, like “Go to 123:456 and spy on the area, notify us of troop movements and resource transfers and when players log off to go to the bathroom” etc. That would be cool. There’s 2 spots there. Maybe 1 offensive Hero/animal, one defensive? Like the defensive one can be like a little girl crying, or a big pink teddy bear, or a puppy. Who would want to attack any one of those? Perhaps we could donate our Hero XP to making our pink teddy bear more fluffy, or our wombat more…..wombatty?

5) There are a LOT of spots left to be open, a LOT. Judging on what we’ve put into the city so far, I cannot imagine how much this will cost as a whole. But what get’s me hoping for the future of it is the University and it’s Alliance City Construction Speed reduction and research reductions. All we have to do is unlock those, then spend on those, then speed them up, to benefit from them……I’m getting tired just thinking about it…..

6) Rally, Trade, Scout the city? It has walls, they will likely be up-gradable, but how do we defend it? Trade? I can trade from my personal SH to an opponents city? Will we every get the oft-talked about “trade materials” option, and if so, how will it work? (My personal thought is that there is no way this is going to be “Hey, we can all donate all our stuff to one guy and make him awesome” More likely it’ll be something far less useful. Perhaps a “Donate your unused items like Hero XP or gear bags or fake armies or something and get a credit or exchange for some rss based on some percentage of gold value.” or MOST likely will be “You donate 1 material per month, and it takes 36 hours to march to the city, and when it’s there, it’s “Processed” for 2 weeks, at which time, someone else can withdraw that one material, at one level less than the donated item, etc”

I’d LOVE to think this will be a big benefit in the long term, and i’m willing to give it all my efforts to make it the best it can be, but when we’re a month into it and see what it is to become, I hope we don’t look back and go “How can we deconstruct it?”

Is there anyone out there reading this now that has any actual knowledge? Beta testers? MZ Programmers? Psychics who unfortunately can only see the future of GOW. (A completely useless and confusing ability for years, only now beginning to make sense) Anyone? Do you have realistic expectations for anything in particular? Feel free to post here,

Don’t forget to tell your GOW friends, and even your non GOW friends and family about me.

Thanks for reading this far!

Game of War Alliance City Contest

Congratulations to Brax the Alliance City Contest Winner!  Thanks to all who entered and we will have more giveaways in the future!  Good luck with your Alliance City builds!



Contest:  To kick off the Alliance City and to say thank you to all the amazing support, is giving away 100,000 Gold in gifts the day the Alliance City is released!

How to enter:

  • Simply “Like” Gameofwartips Facebook page found in the Menu of the site (mobile device:  “3 bar” menu button above).
  • Leave a comment below in this post with the phrase “Game of War Alliance City Contest” for your chance at 100,000 G in gifts!
  • Already liked the page?  No problem, just leave the phrase in a comment and you are entered!

How are winners selected:  Once the Alliance City is released I will total the number of comments left in this post and random that total.  I will then count down the list of comments.  If your comment matches the number you win!

I’ll post the winner the day the Alliance City is released!

Enter as often as you’d like to improve your chances!

Good luck and thank you!