Hyper farming

This classic post from August 1, 2014 discusses the genius behind “Hyper Farming” with your guild mates. It’s nothing new. Players were doing it nearly 5 years ago.

Today I calculated that I have over a billion food items I can use under the resource tab. I obtained all these items during the casino bonanza a couple months ago.

With that being said, I am wondering if I should destroy my farms producing food in my main stronghold and build a different type of resource producing tile such as ore, stone, or wood.

My upkeep will eventually outgrow my farms anyway once I mass produce tier 4 troops. However, at the moment I’m keeping up with the food needs of my troops.

If I destroy my farms I can just click use and receive food from resource tab or take from farms. My stronghold 21 can produce some incredible resources if I hero skill it properly and maxed all tiles to 21.

I believe in a later post I lay out the foundation for hyper farming. Essentially, with hyper farming, you focus your talents, gear, and plots to produce one type of resource while teaming up with 2 or 3 other mates.

This team of hyper farmers trade resources to each other gaining maximum production of each type of resource. It also helps promote daily login of your guild mates so  you can complete the trade and keep your accounts from reaching maximum levels.

Another idea is to use an account as a bank. That way you can just dump  your resources into a central account before you reach maximum levels and stop producing.

Why We Played Game of War

Why Did You Download Game of War Fire Age?

I had just received my first smart phone and received a message from a friend that I should try Game of War Fire Age.

The dude on game’s icon caught my attention. He was raging with a rebel yell and teeth ready to gnash at anyone who dared stand in his way!

The game initially took on an Age of Empires feel. I walked through the tutorial with Athena and started to look around.  Cool! I’ll work on building my empire then lay waste to all these unsuspecting empires I see about, most have a shield like me.  I’ll book mark them and wait for it to drop.

My First Attack – Hooked!

I had my first army of tier 1 or tier 2 I believe at a whopping 100,000 power or something. I sent an army to a silver tile that I really needed!

Oops, someone else is trying to reach that same tile. My screen turns red! I turn red in anticipation and nervousness, and then…

Hmm, what happened?

I check the report. All my troops are dead and my hero is gone!

Enter Mopar Lar and Runner from Dahae Dawgmen

My first impression of Mopar Lar and his son Runner was spectacular. The guy who captured my hero on a tile was hit by Runner. Before Runner reached the tile my captor pulled his troops off the tile for a mad dash to his stronghold.

Mopar Lar was already headed that way with his incredible army of tier 3! Just as my captor was reaching his stronghold Mopar Lar lit him up freeing mine and several other heroes! Wow! This guy is amazing!

I was with Mopar Lar and Runner ever since…

Mopar Lar passed away a few months back and that passing was sort of the camel’s straw to break our alliance. We’d been slowly drifting apart but I feel this event really put a period on our saga.

The next month we took his alliance to the Super Wonder and with help from Allysssa and Draco we achieved a third place finish.  Not Emperor, but not bad for a team of social players who just wanted to stick together through thick and thin.

Many stories from our time in K94 and K106 are chronicled on this website.

Many, many historic articles are published here at gameofwartips.com.

Search for your Kingdom or Alliance

Where Did We Go Wrong?

Perhaps a look at Game of War’s history will help us unlock how we’ve reached the current state of Game of War. Whales dropping like flies. New installs lowest they’ve ever been.

Once top of the charts with Candy Crush, Game of War now barely reaches the top 100.

Once 2 million a day in revenue now scraping by with less than $100k/day.

So, yes, I’d say something is wrong with Game of War. No joy.

Game of War Economy – Important to Player Base Retention

First, it seems once resources were added to packs many players who specialized in hyper farming and selling resources were soon pushed out of the game.

These players had a small budget. It’s not enough to purchase packs frequently. Also, their speed-ups  no longer supplied by the sale of silver and food. This wasn’t what they signed up for…

Hyperfarming on a Grand Scale

Some players set up vast farming networks of some 300 accounts or more. Each of those accounts was a download and some spending to get them to maximize production was suddenly worthless.

Players could simply purchase large amounts of resources in gold store packs from the makers of the game.

This destroyed the economic balance of Game of War Fire Age.

No longer was Game of War about helping alliance mates with resources and other needs to upgrade their empire.

Instead, alliances began seeking, “big spenders.”

The first players to leave Game of War were the “farmers.” These players who prided themselves on the best production boost gear and empires that maximized a specialized resource.

These players were also apart of a cluster of other farmers who traded resources to maximize production of all resources per day.

Impossible now to keep up with out purchasing, these players tried to hold on as long as possible, but without purchasing it was impossible to remain relevant for very long.

The joy of Game of War slipped away for these players.

So, who remained? Spenders with a larger budget were mostly who remained.

What started your Game of War journey?  Why did you play?